Showing posts with label Battle Tips. Show all posts
Showing posts with label Battle Tips. Show all posts

Thursday, September 26, 2013

Battle Tips: Is there "Monster Power" in console version of Diablo III?

I got alot of questions about this by people who played the PC version of Diablo III. And so let me get straight to the point.

Short answer: YES THERE IS.

Long answer: It's not called "Monster Power" and it works a little differently for the console version. It's called "Difficulty". And the previous "Difficulty" mode in Diablo III (Normal / Nightmare / Hell / Inferno) is now called "Modes". Sounds a little confusing? Here's a quick video I made about it:


I've discussed about "Difficulty" modes in brief in my previous post, but for the sake of the PC gamers, here's a detailed comparison between "Monster Power":
  • Easy Difficulty = no bonuses
  • Medium Difficulty = no bonuses
  • Hard Difficulty = no bonuses
  • Master I Difficulty = Monster Power 6
  • Master II Difficulty = Monster Power 7
  • Master III Difficulty = Monster Power 8
  • Master IV Difficulty = Monster Power 9
  • Master V Difficulty = Monster Power 10

Here's a breakdown of how bonuses stack up per Master Difficulty level:
  • Master I = +60% Magic Find, +60% Gold Find, +120% XP Bonus
  • Master II = +70% Magic Find, +70% Gold Find, +140% XP Bonus
  • Master III = +80% Magic Find, +80% Gold Find, +160% XP Bonus
  • Master IV = +90% Magic Find, +90% Gold Find, +180% XP Bonus
  • Master V = +100% Magic Find, +100% Gold Find, +200% XP Bonus

I've taken some screenshots with my stats in-game, showing how the bonuses affect players when they change the difficulty level.


Now does this translate in gameplay? Monsters are definitely far more stronger, and more deadlier in Master Difficulties. I've recorded some gameplay footage showing you just how harder Master difficulties can get. Take a look:


So what do you guys think? Sound off your comments below!

Sunday, September 15, 2013

Battle Tips: Terrain

In the various landscapes of Diablo III you don’t usually get to choose where to fight but rather fight where the demons and monsters find you. The type of places you fight in however, does offer its fair share of advantages and disadvantages and knowing these can be the difference between life and death for your character.

There are basically two types of battlefields you’re going to find yourself in: enclosed and open space.

Enclosed Spaces are, either because of man-made (fences, walls, etc.) or natural (rocks, trees, etc.) structures, forces your opponents into a bottle neck. Wikipedia defines a bottle neck as a term “taken from the 'assets are water' metaphor. As water is poured out of a bottle, the rate of outflow is limited by the width of the conduit of exit—that is, bottleneck’. Simply put, there’s not a whole lot of space to move.

This a classic military tactic most famously used by the Spartans against the overwhelming numbers of the Persian Empire. Taking advantage of a bottle neck 300 Spartans held off the Persian Army (supposedly composed of over one million soldiers but projected today to have been much smaller, around between about 100,000 and 150,000) in the Battle of Thermopylae. Because of the bottle neck, Persian Army was unable to use its superior numbers and the Spartans were able to hold their own for a while exploiting this advantage as well as their superior training and equipment.

By finding natural bottlenecks in the terrain and positioning yourself in the right place, your opponents will be forced to come at you 2-4 at a time, giving you a better than average chance of overcoming a horde which would have otherwise overwhelmed you in open space, attacking you from every direction. This is very helpful when you’re faced with monsters that can inflict high levels of damage since they can only attack you taking turns instead of all at once.

The drawback with contained spaces is that you can very well get trapped with no means of escape if you find yourself getting overwhelmed so pick your battles carefully and don’t bite on more than you can chew.

Open Spaces are environments which don’t have a lot of hindrance for movement and you’re pretty much free to run (or dash) in whichever direction you might choose. These kinds of terrain are ideal for hit and run tactics when battling multiple opponents. You can just pretty much deal damage, run away before the enemy can retaliate, and then swoop back in and repeat as needed.

A word of caution however, without a plan you’re bound to spread yourself too thin and get yourself killed in the process. If you’re not too careful, it’s easy to get surrounded by enemies (especially in cases where you’ve taken on more than you can fight effectively). If ever you find yourself in such a situation the best thing you can do is try to get away, regroup (if you’re with a party), and resume your tactic before you get killed.

That being said, this kind of tactic is best for characters with an overabundance of brute force (such as the Monk and the Barbarian), a high armor rating, and natural resistance to damage (both characters receive 25% less damage compared to the other characters). Plus it wouldn’t hurt if you’ve got armor and/or weapons that increase your regenerative capabilities.

Stack the odds in your favor as much as possible and don’t be afraid to run away if needed.

What battle tactic do you prefer?

Monday, September 2, 2013

Battle Tips: Mobility

Sun Tzu, the author of the world renowned The Art of War, has always favored speed and mobility over sheer brute strength.

For those of you unfamiliar with it, The Art of War is an ancient Chinese military treatise which has remained as the most important military treatise in Asia for the last two thousand years, so much so that even the common people knew it by name. Leaders as diverse as Mao Zedong, General Vo Nguyen Giap, Baron Antoine-Henri Jomini, General Douglas MacArthur and leaders of Imperial Japan have drawn inspiration from the work.

Sun Tzu certainly knew his stuff so, taking a leaf from his book, I developed several tactics when playing as my Barbarian character in Diablo III.

For reference, below are my character stats:


Slash and Move
Also known as Hit and Run, this is one of the classic tactics in gaming. As the name suggests, you damage your enemy then proceed move to a different position to avoid or reduce incoming damage directed at you via your former location. A very useful tactic, a true classic favored by Sun Tzu.

Avoid being Surrounded
This is easier said than done and, at times, sometimes downright impossible. High DPS, vitality, and armor (plus life regeneration) allow me to survive most in-game life and death scenarios but, as any gamer will tell you, sheer number will eventually overwhelm, wear you down, and kill you.

Know your Surroundings
The type of place you fight offer its fair share of advantages and disadvantages and knowing these can be the difference between life or death for your character. So, whenever possible, get to know where you're fighting (daunting, because some maps change randomly) and know where the exit is.

Always have an Escape Option
After clearing out a dungeon, I make a mental note of its location because I may need to use it as a handy escape hatch if I find that I've bit on more than I can chew, like when you're running away from one group of monsters and run into another horde. That cleared out dungeon is a life-saver.

Do you also feel the need for speed when battling demons and monsters? Let us know your technique in the comments below.
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