In other words, evil is back!
“The game takes place in Sanctuary, the dark fantasy world of the Diablo series. This world was saved twenty years prior by a handful of unnamed heroes in Diablo II, heroes who, having survived the onslaught brought by the armies of the Burning Hells, have gone mad from their ordeals. It is up to a new generation of heroes to face the forces of evil threatening the world of Sanctuary.”
There will be five available character classes this time around, some familiar but mostly new ones.
The Barbarian is the staple of the Diablo franchise and will have a variety of revamped skills.
This human tank will be able to whirlwind through crowds of enemies, cleave through swarms, leap across crags, and crush opponents upon landing. Fury is the fuel that powers the Barbarian’s skills which is generated through getting attacked by enemies, attacking enemies, and through certain other abilities.
Fury is used for certain strong abilities and degenerates over time which means the Barbarian has to keep fighting or lose steam.
A new character reminiscent of the necromancer from Diablo II, the witch doctor has skills more traditionally associated with shamanism and voodoo.
The doc can summon monsters, cast spells and curses, and has great proficiency throwing poisons and explosives. Contrary to ongoing opinion among fans, the Witch Doctor is not another version of the necromancer (who, speaking of which, may or may not see a comeback with future expansion in the third installment of the franchise).
To power spells the Witch Doctor uses mana which regenerates slowly.
The Wizard is a new version of the Sorcerer from previous Diablo releases.
This master of magic’s abilities range from shooting lightning, generating fire and ice, slowing time (reminds of Neo in The Matrix Movies and his famous bullet time), and teleporting (around enemies, through walls, etc.).
The wizard fuels their spells with arcane power which is a fast regenerating power source which is probably a very good thing since they need to be dishing out a lot damage before the enemies can get close which is when a wizard is often most vulnerable.
The Monk is a melee attacker, sort of like those Shaolin monks in those kung-fu movies (okay…a lot like those Shaolin monks in those old kung-fu movies).
These monks use martial arts to cripple foes (see what I mean?), resist damage, deflect projectiles, attack with blinding speed, and land explosive killing blows. It combines the melee elements of Diablo II's assassin class with the holy warrior role of the Paladin.
The monk is fueled by spirit, which has defensive purposes and is slowly generated through attacking, though it does not degenerate.
The Demon Hunter combines elements of Diablo II's Amazon and Assassin classes (which I guess makes this class a sort of Ranger-type character).
Demon hunters use crossbows as their main weapon but can also throw small bombs at enemies. Some of their skills have been revealed and among them are arrow skills such as Chain Arrow. The demon hunter is fueled by discipline and hatred (which is kinda weird since hatred tends to have a negative light to it).
Hatred is a fast regenerating resource that is used for attacks.
So, which class are you going to play as?